A full beginner breakdown for this fighter is still being written. In the meantime the profile below links to the community resources UGL players actually use.
Character GuideTekken 8
Advanced Execution
Raven
Part of the Tekken 8 roster. Starter guide coming soon.

Watch this first
Ten minutes here will save you an evening of guessing.
Full movelist
All 160 of Raven's moves, in PlayStation buttons. Names and inputs only — no frame data.
- Wall Jump Attack(Back to wall).←,←,↖(Back to wall).← then ← then ↖. Classic Tekken notation: (Back to wall).b,b,UB.
- Jab□. Classic Tekken notation: 1.
- Left Right Combo,□ then △. Classic Tekken notation: 1,2.
- Left Right Combo → Black Hole,,□ then △ then ○. Classic Tekken notation: 1,2,4.
- Crusader+□+△. Classic Tekken notation: 1+2.
- Ki Charge+++□+△+✕+○. Classic Tekken notation: 1+2+3+4.
- Dead End+++,←,→,+□+△+✕+○ then ← then → then □+△. Classic Tekken notation: 1+2+3+4,b,f,1+2.
- Grave Digger+□+✕. Classic Tekken notation: 1+3.
- Right Jab△. Classic Tekken notation: 2.
- PDK Combo,△ then ✕. Classic Tekken notation: 2,3.
- PK Combo,△ then ○. Classic Tekken notation: 2,4.
- Heat Burst+△+✕. Classic Tekken notation: 2+3.
- Salamander+△+○. Classic Tekken notation: 2+4.
- Valkyrie Lance Combo,,✕ then ✕ then ○. Classic Tekken notation: 3,3,4.
- Soulzone+✕+○. Classic Tekken notation: 3+4.
- Chariot~✕~○. Classic Tekken notation: 3~4.
- Chariot to Blind Roll~,→✕~○ then →. Classic Tekken notation: 3~4,F.
- High Kick○. Classic Tekken notation: 4.
- Brocken Connect,○ then □. Classic Tekken notation: 4,1.
- Hydra Bite~○~✕. Classic Tekken notation: 4~3.
- Hydra Bite Low~,○~✕ then □. Classic Tekken notation: 4~3,1.
- Hydra Bite High~,○~✕ then ✕. Classic Tekken notation: 4~3,3.
- Hydra Bite Mid~,○~✕ then ○. Classic Tekken notation: 4~3,4.
- War Hound←,←+← then ←+△. Classic Tekken notation: b,B+2.
- Blind Ghost←,←+,P← then ←+△ then P. Classic Tekken notation: b,B+2,P.
- Elbow Strike←+←+□. Classic Tekken notation: b+1.
- Alternating Smash←++←+□+△. Classic Tekken notation: b+1+2.
- Utsusemi Escape←++←+□+✕. Classic Tekken notation: b+1+3.
- Utsusemi Escape←++,P←+□+✕ then P. Classic Tekken notation: b+1+3,P.
- Deadly Talon←+,,+←+△ then △ then □+△. Classic Tekken notation: b+2,2,1+2.
- Unicorn's Tail←+,,←+△ then △ then ✕. Classic Tekken notation: b+2,2,3.
- Missing Worm←+,←+△ then ○. Classic Tekken notation: b+2,4.
- Missing Worm → Phantom Halberd←+,,←+△ then ○ then △. Classic Tekken notation: b+2,4,2.
- Missing Worm → Phantom Halberd←+,,In Heat←+△ then ○ then In Heat △. Classic Tekken notation: b+2,4,H.2.
- Hades Heel←+←+✕. Classic Tekken notation: b+3.
- Labyrinth←++←+✕+○. Classic Tekken notation: b+3+4.
- Skull Smasher←+,←+○ then ○. Classic Tekken notation: b+4,4.
- Skull Smasher Feint←+,←+←+○ then ←+○. Classic Tekken notation: b+4,B+4.
- Skull Smasher Feint Low←+,←+~←+○ then ←+○~✕. Classic Tekken notation: b+4,B+4~3.
- Skull Spin←+,←+~,+←+○ then ←+○~✕ then ✕+○. Classic Tekken notation: b+4,B+4~3,3+4.
- Dark MatterBack throwBack throw. Classic Tekken notation: Back throw.
- Blind AxeBack turnedBack turned □. Classic Tekken notation: BT.1.
- Blind LanceBack turned,Back turned □ then ○. Classic Tekken notation: BT.1,4.
- CrusaderBack turned+Back turned □+△. Classic Tekken notation: BT.1+2.
- BackfistBack turnedBack turned △. Classic Tekken notation: BT.2.
- Backfist → StraightBack turned,Back turned △ then □. Classic Tekken notation: BT.2,1.
- Blinding KnifeBack turned,Back turned △ then △. Classic Tekken notation: BT.2,2.
- Blinding Knife → Phantom JavelinBack turned,,Back turned △ then △ then □. Classic Tekken notation: BT.2,2,1.
- Blinding Knife > Phantom JavelinBack turned,,In HeatBack turned △ then △ then In Heat □. Classic Tekken notation: BT.2,2,H.1.
- Crescent MirageBack turned,,Back turned ✕ then ○ then ✕. Classic Tekken notation: BT.3,4,3.
- FafnirBack turned,,Back turned ✕ then ○ then ○. Classic Tekken notation: BT.3,4,4.
- Fafnir to Blind RollBack turned,,,→Back turned ✕ then ○ then ○ then →. Classic Tekken notation: BT.3,4,4,F.
- Spiral CannonBack turned+Back turned ✕+○. Classic Tekken notation: BT.3+4.
- Chronos LatheBack turnedBack turned ○. Classic Tekken notation: BT.4.
- Abyss CannonBack turned←+,Back turned ←+△ then ✕. Classic Tekken notation: BT.b+2,3.
- Abyss SpearBack turned←+,Back turned ←+△ then ○. Classic Tekken notation: BT.b+2,4.
- Cannon TailBack turned←+Back turned ←+✕. Classic Tekken notation: BT.b+3.
- Labyrinth to FrontBack turned←++Back turned ←+✕+○. Classic Tekken notation: BT.b+3+4.
- Crouch Spin KnuckleBack turned↓+Back turned ↓+□. Classic Tekken notation: BT.d+1.
- Revenant StabBack turned↓+Back turned ↓+△. Classic Tekken notation: BT.d+2.
Movelist data from Wavu Wiki, an independent community wiki. Inputs are converted to PlayStation buttons by UGL.
Video Guides