A full beginner breakdown for this fighter is still being written. In the meantime the profile below links to the community resources UGL players actually use.
Character GuideTekken 8
Advanced Execution
Kuma II
Part of the Tekken 8 roster. Starter guide coming soon.

Watch this first
Ten minutes here will save you an evening of guessing.
Full movelist
All 116 of Kuma II's moves, in PlayStation buttons. Names and inputs only — no frame data.
- Jab□. Classic Tekken notation: 1.
- G-Clef Cannon,,□ then □ then □. Classic Tekken notation: 1,1,1.
- Angry Lumberjack,□ then △. Classic Tekken notation: 1,2.
- Demon Bear Breath+□+△. Classic Tekken notation: 1+2.
- Ki Charge+++□+△+✕+○. Classic Tekken notation: 1+2+3+4.
- Bear's Bite+□+✕. Classic Tekken notation: 1+3.
- You're Welcome++□+✕+○. Classic Tekken notation: 1+3+4.
- Bear Combo Middle,,△ then □ then △. Classic Tekken notation: 2,1,2.
- Bear Combo Low,,△ then □ then ✕. Classic Tekken notation: 2,1,3.
- Heat Burst+△+✕. Classic Tekken notation: 2+3.
- Bear Hug+△+○. Classic Tekken notation: 2+4.
- Hunting+✕+○. Classic Tekken notation: 3+4.
- Hunting+✕+○. Classic Tekken notation: 3+4.
- Anger Hook←,→+← then →+△. Classic Tekken notation: b,f+2.
- Bear Slash←+←+□. Classic Tekken notation: b+1.
- Bear X←++←+□+△. Classic Tekken notation: b+1+2.
- Deadly Claw←++←+□+○. Classic Tekken notation: b+1+4.
- Rolling Bear←++,→,→←+□+○ then → then →. Classic Tekken notation: b+1+4,f,f.
- Howling Bear←+,,+←+△ then □ then □+△. Classic Tekken notation: b+2,1,1+2.
- Salmon Massacre←+,,←+△ then △ then □. Classic Tekken notation: b+2,2,1.
- High Jinks←++←+✕+○. Classic Tekken notation: b+3+4.
- Swing SwungBack throwBack throw. Classic Tekken notation: Back throw.
- Crouch Jab↓+↓+□. Classic Tekken notation: d+1.
- Hip Smash↓++↓+□+△. Classic Tekken notation: d+1+2.
- Crouch Straight↓+↓+△. Classic Tekken notation: d+2.
- Crouch Spin Kick↓+↓+✕. Classic Tekken notation: d+3.
- Bear Sit↓++↓+✕+○. Classic Tekken notation: d+3+4.
- Bear Sit↓++↓+✕+○. Classic Tekken notation: d+3+4.
- Crouch Shin Kick↓+↓+○. Classic Tekken notation: d+4.
- Double Wild Slap↙+,↙+□ then △. Classic Tekken notation: db+1,2.
- Double Wild Slap↙+,*↙+□ then △*. Classic Tekken notation: db+1,2*.
- Fresh Wild Slap↙+,**↙+□ then △**. Classic Tekken notation: db+1,2**.
- Drum Roll↙++,+,↙+□+△ then □+△ then △. Classic Tekken notation: db+1+2,1+2,2.
- Bear Lariat↙+↙+△. Classic Tekken notation: db+2.
- Salmon Hunter↙++↙+△+✕. Classic Tekken notation: db+2+3.
- Salmon Hunter↙++*↙+△+✕*. Classic Tekken notation: db+2+3*.
- Fresh Salmon Hunter↙++**↙+△+✕**. Classic Tekken notation: db+2+3**.
- Bear Pump in Pedal↙+↙+✕. Classic Tekken notation: db+3.
- Spinning Kuma↙+↙+○. Classic Tekken notation: db+4.
- Spinning Kuma Uppercut↙+,In Heat↙+○ then In Heat □. Classic Tekken notation: db+4,H.1.
- Grizzly Rampage↘+,,+↘+□ then △ then □+△. Classic Tekken notation: df+1,2,1+2.
- Kuma Musou↘+,↘+△ then □. Classic Tekken notation: df+2,1.
- Honey Trap↘+,↘+✕ then △. Classic Tekken notation: df+3,2.
- Rabid Bear→,→,→++→ then → then →+□+△. Classic Tekken notation: f,f,F+1+2.
- Leaping Side Kick→,→,→+→ then → then →+✕. Classic Tekken notation: f,f,F+3.
- Falling Bear→,→++→ then →+□+△. Classic Tekken notation: f,F+1+2.
- Demon Uppercut→,→+→ then →+△. Classic Tekken notation: f,F+2.
- Bear Claw Cross→++,+→+□+△ then □+△. Classic Tekken notation: f+1+2,1+2.
- Wild Lumberjack→+,→+△ then □. Classic Tekken notation: f+2,1.
- Shape-Up Kick→++→+✕+○. Classic Tekken notation: f+3+4.
- Shape-Up Hip→++,+→+✕+○ then □+△. Classic Tekken notation: f+3+4,1+2.
- 1st hitCrouching↘+Crouching ↘+△. Classic Tekken notation: FC.df+2.
- 2nd hitCrouching↘+,Crouching ↘+△ then □. Classic Tekken notation: FC.df+2,1.
- 3rd hitCrouching↘+,,+Crouching ↘+△ then □ then □+△. Classic Tekken notation: FC.df+2,1,1+2.
- 4th hitCrouching↘+,,+,Crouching ↘+△ then □ then □+△ then ✕. Classic Tekken notation: FC.df+2,1,1+2,3.
- 5th hitCrouching↘+,,+,,+Crouching ↘+△ then □ then □+△ then ✕ then □+△. Classic Tekken notation: FC.df+2,1,1+2,3,1+2.
- 6th hitCrouching↘+,,+,,+,+Crouching ↘+△ then □ then □+△ then ✕ then □+△ then ✕+○. Classic Tekken notation: FC.df+2,1,1+2,3,1+2,3+4.
- 7th hitCrouching↘+,,+,,+,+,+Crouching ↘+△ then □ then □+△ then ✕ then □+△ then ✕+○ then □+△. Classic Tekken notation: FC.df+2,1,1+2,3,1+2,3+4,1+2.
- 8th hitCrouching↘+,,+,,+,+,+,Crouching ↘+△ then □ then □+△ then ✕ then □+△ then ✕+○ then □+△ then △. Classic Tekken notation: FC.df+2,1,1+2,3,1+2,3+4,1+2,2.
- 9th hitCrouching↘+,,+,,+,+,+,,Crouching ↘+△ then □ then □+△ then ✕ then □+△ then ✕+○ then □+△ then △ then ✕. Classic Tekken notation: FC.df+2,1,1+2,3,1+2,3+4,1+2,2,3.
Movelist data from Wavu Wiki, an independent community wiki. Inputs are converted to PlayStation buttons by UGL.
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