Kazuya Mishima is the legendary antagonist of Tekken. Armed with the deadly Hellsweep low and the Electric Wind God Fist mid/high mixups, Kazuya puts opponents into a terrifying guessing game every time they hit the floor.
Kazuya Mishima
The ruthless CEO of G Corporation. Iconic 50/50 knockdown mixups and high-execution Mishima fundamentals.

Watch this first
Ten minutes here will save you an evening of guessing.
3 Key Starter Moves
The only 3 buttons you need to drill in Practice Mode to start winning matches.
Electric Wind God Fist
The iconic Mishima launcher. +5 on block, launches on normal hit.
Hellsweep (Spinning Demon)
Unreactable knockdown low strike. Mix this with his mid axe kicks.
Demon Scissors
Safe jumping mid strike that knocks down ducking opponents.
Reading the inputs
Each face button is one limb. Arrows are directions on the stick or D-pad — → is toward your opponent, ← is away (which is also how you block).
Left punch
= 1
Right punch
= 2
Left kick
= 3
Right kick
= 4
The small grey code under each move is classic Tekken notation. It looks cryptic, but it is what every guide, frame-data site and player online uses — worth learning to read so you can follow any tutorial you find.
Ready for the full movelist?
Three moves win you matches; the full list is a few hundred. When you want the rest, these are the resources the Tekken community actually uses. They are independent sites, not ours.
Full movelist
All 113 of Kazuya Mishima's moves, in PlayStation buttons. Names and inputs only — no frame data.
- Wall Jumping Attack(back to wall).←,←,↖(back to wall).← then ← then ↖. Classic Tekken notation: (back to wall).b,b,ub.
- Jab□. Classic Tekken notation: 1.
- Flash Punch Combo,,□ then □ then △. Classic Tekken notation: 1,1,2.
- Devil Inferno,,,DVKstance↓□ then □ then △ then DVK ↓. Classic Tekken notation: 1,1,2,DVK.D.
- Devil Break,,,DVKstance→□ then □ then △ then DVK →. Classic Tekken notation: 1,1,2,DVK.F.
- One Two Strike,□ then △. Classic Tekken notation: 1,2.
- Back Fist Combo,,□ then △ then △. Classic Tekken notation: 1,2,2.
- Twin Fang Shattered Spine,,~□ then △ then △~✕. Classic Tekken notation: 1,2,2~3.
- Twin Fang Stature Smash,,□ then △ then ○. Classic Tekken notation: 1,2,4.
- Twin Fang Double Kick,,,□ then △ then ○ then ✕. Classic Tekken notation: 1,2,4,3.
- Acute Pain+□+△. Classic Tekken notation: 1+2.
- Ki Charge+++□+△+✕+○. Classic Tekken notation: 1+2+3+4.
- Double High Sweep+□+✕. Classic Tekken notation: 1+3.
- Right Jab△. Classic Tekken notation: 2.
- Double Back Fist,△ then △. Classic Tekken notation: 2,2.
- Heat Burst+△+✕. Classic Tekken notation: 2+3.
- Lightning Crash+△+○. Classic Tekken notation: 2+4.
- Face Kick✕. Classic Tekken notation: 3.
- Face Kick to Jab,✕ then □. Classic Tekken notation: 3,1.
- Agony Spear,,✕ then □ then ○. Classic Tekken notation: 3,1,4.
- Roundhouse○. Classic Tekken notation: 4.
- Demon Scissors~○~✕. Classic Tekken notation: 4~3.
- Sokushitsu Goda←+,←+□ then △. Classic Tekken notation: b+1,2.
- Kumo Kiri←++←+□+△. Classic Tekken notation: b+1+2.
- Lightning Screw Uppercut←++←+□+○. Classic Tekken notation: b+1+4.
- Danzui Raizanba←+,,+←+△ then △ then □+△. Classic Tekken notation: b+2,2,1+2.
- Rampaging Demon←+,,←+△ then ○ then □. Classic Tekken notation: b+2,4,1.
- Demon's Wrath←+,,,←+✕ then □ then ○ then □. Classic Tekken notation: b+3,1,4,1.
- Reign of Terror←+,,,←+✕ then □ then ○ then ✕. Classic Tekken notation: b+3,1,4,3.
- Flash Tornado←+←+○. Classic Tekken notation: b+4.
- Reverse Neck ThrowBack throwBack throw. Classic Tekken notation: Back throw.
- Crouch Jab↓+↓+□. Classic Tekken notation: d+1.
- Nejiri Uraken↓++↓+□+△. Classic Tekken notation: d+1+2.
- Nejiri Uraken to Cancel↓++,←↓+□+△ then ←. Classic Tekken notation: d+1+2,B.
- Crouch Straight↓+↓+△. Classic Tekken notation: d+2.
- Crouch Spin Kick↓+↓+✕. Classic Tekken notation: d+3.
- Crouch Chin Kick↓+↓+○. Classic Tekken notation: d+4.
- Goutsuiken↙+,↙+□ then △. Classic Tekken notation: db+1,2.
- Lion Slayer↙+↙+△. Classic Tekken notation: db+2.
- Sliding Low Kick↙+↙+✕. Classic Tekken notation: db+3.
- Stature Smash↙+↙+○. Classic Tekken notation: db+4.
- Entrails Smash↘+↘+□. Classic Tekken notation: df+1.
- Slaughter Hook↘+,↘+□ then △. Classic Tekken notation: df+1,2.
- Slaughter High Kick↘+,↘+□ then ○. Classic Tekken notation: df+1,4.
- Slaughter Uppercut↘+,↘+↘+□ then ↘+△. Classic Tekken notation: df+1,df+2.
- Abolishing Fist↘+↘+△. Classic Tekken notation: df+2.
- Impaling Knee↘+↘+✕. Classic Tekken notation: df+3.
- Impaling Knee Elbow Slash↘+,↘+✕ then □. Classic Tekken notation: df+3,1.
- Impaling Knee Twin Thrust↘+,,↘+✕ then △ then □. Classic Tekken notation: df+3,2,1.
- Impaling Knee Twin Skewer↘+,,*↘+✕ then △ then □*. Classic Tekken notation: df+3,2,1*.
- Kyogeki Goutsuiken↘++,,↘+✕+○ then □ then △. Classic Tekken notation: df+3+4,1,2.
- Tsunami Kick↘+,↘+○ then ○. Classic Tekken notation: df+4,4.
- Roar of the DevilDVKstance+DVK □+○. Classic Tekken notation: DVK.1+4.
- Devil BlasterDVKstance+DVK ✕+○. Classic Tekken notation: DVK.3+4.
- Devil ImpactDVKstance↙++DVK ↙+✕+○. Classic Tekken notation: DVK.db+3+4.
- Chaos InfernoDVKstance→,→+DVK → then →+△. Classic Tekken notation: DVK.f,F+2.
- DamnationDVKstance→,N,↓,↘+DVK → then N then ↓ then ↘+□. Classic Tekken notation: DVK.f,n,d,df+1.
- Tempest BlasterDVKstance→,N,↓,↘+DVK → then N then ↓ then ↘+✕. Classic Tekken notation: DVK.f,n,d,df+3.
- Grand InfernoDVKstanceOTG.↙++DVK OTG.↙+□+△. Classic Tekken notation: DVK.OTG.db+1+2.
- Devil TwisterDVKstanceSS.DVK SS.△. Classic Tekken notation: DVK.SS.2.
Movelist data from Wavu Wiki, an independent community wiki. Inputs are converted to PlayStation buttons by UGL.
- •Deadliest knockdown 50/50 mixup in fighting games
- •Devastating EWGF launcher
- •High damage output
- •Demands precise execution
- •Weak defensive panic buttons under pressure