Flamingo Stance / Pressure StringTekken 8
Good First Pick

Hwoarang

The Korean Tae Kwon Do master. Endless kick strings, Flamingo stances, and unmatched corner pressure.

Execution Difficulty:
3/5
Role: Flamingo Stance / Pressure String
Hwoarang
Image: Hwoarang© Bandai Namco Entertainment — via Tekken Wiki (Fandom) (EDITORIAL)Source

Watch this first

Ten minutes here will save you an evening of guessing.

3 Key Starter Moves

The only 3 buttons you need to drill in Practice Mode to start winning matches.

Move 01
,+
→ then →+○. Classic Tekken notation: f,f+4.

Peacekeeper

Long-range thrust kick that pushes opponents back and wallsplats.

Move 02
+,,
↗+✕ then ○ then ✕. Classic Tekken notation: uf+3,4,3.

Hunting Hawk

Triple jumping aerial kick string that catches ducking opponents.

Move 03
+,
↓+✕ then ○. Classic Tekken notation: d+3,4.

Flamingo Jab

Low-to-high string that immediately transitions into Flamingo stance with frame advantage.

Reading the inputs

Each face button is one limb. Arrows are directions on the stick or D-pad — is toward your opponent, is away (which is also how you block).

Left punch

= 1

Right punch

= 2

Left kick

= 3

Right kick

= 4

The small grey code under each move is classic Tekken notation. It looks cryptic, but it is what every guide, frame-data site and player online uses — worth learning to read so you can follow any tutorial you find.

Ready for the full movelist?

Three moves win you matches; the full list is a few hundred. When you want the rest, these are the resources the Tekken community actually uses. They are independent sites, not ours.

Full movelist

All 164 of Hwoarang's moves, in PlayStation buttons. Names and inputs only — no frame data.

  • [[Wall Jump Attack]]
    (Back to wall).,,
    (Back to wall).← then ​← then ​↖. Classic Tekken notation: (Back to wall).b,​b,​UB.
  • Jab
    . Classic Tekken notation: 1.
  • Home Surgery
    ,,,
    □ then □ then ✕ then ✕. Classic Tekken notation: 1,1,3,3.
  • Left Right Combo
    ,
    □ then △. Classic Tekken notation: 1,2.
  • Rejector
    ,,+
    □ then △ then →+✕. Classic Tekken notation: 1,2,f+3.
  • Rejection
    ,,+
    □ then △ then →+○. Classic Tekken notation: 1,2,f+4.
  • Disrespect
    +
    □+△. Classic Tekken notation: 1+2.
  • Ki Charge
    +++
    □+△+✕+○. Classic Tekken notation: 1+2+3+4.
  • Pickpocket
    +
    □+✕. Classic Tekken notation: 1+3.
  • Right Jab
    . Classic Tekken notation: 2.
  • Right Jab Side Kick
    ,+
    △ then →+✕. Classic Tekken notation: 2,f+3.
  • Right Jab → Spinning Back Kick
    ,+
    △ then →+○. Classic Tekken notation: 2,f+4.
  • Heat Burst
    +
    △+✕. Classic Tekken notation: 2+3.
  • Falcon Dice Kick
    +
    △+○. Classic Tekken notation: 2+4.
  • Roll and Choke
    +,
    △+○ then ←. Classic Tekken notation: 2+4,B.
  • Siege Mortar Combo
    ,,
    ✕ then ✕ then △. Classic Tekken notation: 3,3,2.
  • Left Kicks
    ,,
    ✕ then ✕ then ✕. Classic Tekken notation: 3,3,3.
  • Left Kicks → Right Hook Kick
    ,,
    ✕ then ✕ then ○. Classic Tekken notation: 3,3,4.
  • Left Kicks → Backlash
    ,,+
    ✕ then ✕ then →+○. Classic Tekken notation: 3,3,f+4.
  • Motion Switch
    +
    ✕+○. Classic Tekken notation: 3+4.
  • Flying Eagle
    ~
    ✕~○. Classic Tekken notation: 3~4.
  • Right Left Kick Combo
    ,
    ○ then ✕. Classic Tekken notation: 4,3.
  • Right Kicks → Chainsaw Heel
    ,,
    ○ then ○ then ✕. Classic Tekken notation: 4,4,3.
  • Right Kicks → Raptor Combo
    ,,,
    ○ then ○ then ○ then ○. Classic Tekken notation: 4,4,4,4.
  • Overhead Kick
    AIRstance++
    AIR ↖+✕+○. Classic Tekken notation: AIR.ub+3+4.
  • Dynamite Heel
    ,++
    ← then ←+△+✕. Classic Tekken notation: b,B+2+3.
  • Stealth Needle
    +
    ←+□. Classic Tekken notation: b+1.
  • Parry
    ++
    ←+□+✕. Classic Tekken notation: b+1+3.
  • Shotgun Shuffle
    ++,Pstance
    ←+□+✕ then P ○. Classic Tekken notation: b+1+3,P.4.
  • Right Back Elbow
    +
    ←+△. Classic Tekken notation: b+2.
  • Left Plasma Blade
    +
    ←+✕. Classic Tekken notation: b+3.
  • Nose Bleeder
    +
    ←+○. Classic Tekken notation: b+4.
  • Slaughterhouse
    Back throw
    Back throw. Classic Tekken notation: Back throw.
  • Left Plasma Blade
    Back turned
    Back turned ✕. Classic Tekken notation: BT.3.
  • Plasma Blade
    Back turned
    Back turned ○. Classic Tekken notation: BT.4.
  • Spinning Low Kick
    Back turned+
    Back turned ↓+✕. Classic Tekken notation: BT.d+3.
  • Phalanx
    Crouch dash
    Crouch dash ✕. Classic Tekken notation: CD.3.
  • Sky Rocket
    Crouch dash
    Crouch dash ○. Classic Tekken notation: CD.4.
  • Crouch Jab
    +
    ↓+□. Classic Tekken notation: d+1.
  • Crouch Straight
    +
    ↓+△. Classic Tekken notation: d+2.
  • Smash Low Right
    +,
    ↓+✕ then ○. Classic Tekken notation: d+3,4.
  • Dark Halberd
    ++
    ↓+✕+○. Classic Tekken notation: d+3+4.
  • Firecracker
    +,
    ↓+○ then ○. Classic Tekken notation: d+4,4.
  • Sweep Kick
    +
    ↙+✕. Classic Tekken notation: db+3.
  • Ankle Biter → Crescent Kick
    +,
    ↙+○ then ○. Classic Tekken notation: db+4,4.
  • Left Uppercut & Middle Kick
    +,
    ↘+□ then ✕. Classic Tekken notation: df+1,3.
  • Right Uppercut
    +
    ↘+△. Classic Tekken notation: df+2.
  • Double Claymore
    +,
    ↘+✕ then ○. Classic Tekken notation: df+3,4.
  • Ignition Barrage
    ++
    ↘+✕+○. Classic Tekken notation: df+3+4.
  • Middle Claymore
    +
    ↘+○. Classic Tekken notation: df+4.
  • Flying Nerichagi
    ,,+
    → then → then →+✕. Classic Tekken notation: f,f,F+3.
  • Torpedo Kick
    ,,+
    → then → then →+○. Classic Tekken notation: f,f,F+4.
  • Spinning Axe Kick
    ,+
    → then →+✕. Classic Tekken notation: f,F+3.
  • Peacekeeper
    ,+
    → then →+○. Classic Tekken notation: f,F+4.
  • Right Flamingo Feint
    ,N,
    → then N then ○. Classic Tekken notation: f,n,4.
  • Shark Step
    ,N,,
    → then N then ↓ then ↘. Classic Tekken notation: f,n,d,df.
  • Lethal Sky Rocket
    ,N,${justFrame}
    → then N then ↘${justFrame}○. Classic Tekken notation: f,n,df${justFrame}4.
  • Push Hands
    ++
    →+□+△. Classic Tekken notation: f+1+2.
  • Rusty Knife
    +
    →+△. Classic Tekken notation: f+2.
  • Human Cannonball
    ++
    →+△+✕. Classic Tekken notation: f+2+3.

Movelist data from Wavu Wiki, an independent community wiki. Inputs are converted to PlayStation buttons by UGL.

Strengths
  • Unrivaled wall pressure loops
  • High guard break potential
  • Fast long-range kicks
Weaknesses & Counter-Play
  • Vulnerable to low parries if strings become predictable
  • Complex stance flow

Hwoarang is the master of continuous kick pressure. Through his Left and Right Flamingo stances, Hwoarang creates endless offensive loops that overwhelm opponents who don't know when to interrupt.

Video Guides

Related Masterclasses