Character GuideTekken 8
Advanced Execution

Fahkumram

Part of the Tekken 8 roster. Starter guide coming soon.

Fahkumram
Image: Fahkumram© Bandai Namco Entertainment — via Tekken Wiki (Fandom) (EDITORIAL)Source

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Ten minutes here will save you an evening of guessing.

Full movelist

All 120 of Fahkumram's moves, in PlayStation buttons. Names and inputs only — no frame data.

  • Jab
    . Classic Tekken notation: 1.
  • Jab → Elbow Scythe
    ,
    □ then □. Classic Tekken notation: 1,1.
  • Left Right Combo
    ,
    □ then △. Classic Tekken notation: 1,2.
  • Ban Chiang Combination
    ,,,
    □ then △ then □ then ○. Classic Tekken notation: 1,2,1,4.
  • Left Right Combo → Thunderstorm
    ,,,
    □ then △ then ○ then ✕. Classic Tekken notation: 1,2,4,3.
  • Left Right Combo → Erupting Knee Convergence
    ,,,~
    □ then △ then ○ then ✕~○. Classic Tekken notation: 1,2,4,3~4.
  • Left Right Combo → Charged Erupting Knee
    ,,,~*
    □ then △ then ○ then ✕~○*. Classic Tekken notation: 1,2,4,3~4*.
  • Eruption Maw
    ,,,~*~
    □ then △ then ○ then ✕~○*~←. Classic Tekken notation: 1,2,4,3~4*~B.
  • Left Right Combo → Twin Bolts
    ,,,
    □ then △ then ○ then ○. Classic Tekken notation: 1,2,4,4.
  • Jab → High Kick
    ,
    □ then ○. Classic Tekken notation: 1,4.
  • Ki Charge
    +++
    □+△+✕+○. Classic Tekken notation: 1+2+3+4.
  • Killer Sweep
    +
    □+✕. Classic Tekken notation: 1+3.
  • Double Elbow Strike
    ,
    △ then □. Classic Tekken notation: 2,1.
  • Double Blast
    ,
    △ then ✕. Classic Tekken notation: 2,3.
  • Raging Knee
    +
    △+○. Classic Tekken notation: 2+4.
  • Ayutthaya Piercing Thunder
    ,,
    ✕ then □ then △. Classic Tekken notation: 3,1,2.
  • Ayutthaya Roaring Thunder
    ,,
    ✕ then □ then ○. Classic Tekken notation: 3,1,4.
  • Ayutthaya Rumbling Thunder
    ,,+
    ✕ then □ then ↓+○. Classic Tekken notation: 3,1,d+4.
  • Ayutthaya Rush
    ,
    ✕ then ○. Classic Tekken notation: 3,4.
  • Tornado Kick Convergence
    ,~
    ✕ then ○~✕. Classic Tekken notation: 3,4~3.
  • Tornado Kick Convergence (charged)
    ,~*
    ✕ then ○~✕*. Classic Tekken notation: 3,4~3*.
  • Tornado Maw
    ,~*~
    ✕ then ○~✕*~←. Classic Tekken notation: 3,4~3*~B.
  • Ayutthaya Night Thunder
    ,~
    ✕ then ○~○. Classic Tekken notation: 3,4~4.
  • Heavy Middle Kick
    +
    ✕+○. Classic Tekken notation: 3+4.
  • Thunderstorm
    ,
    ○ then ✕. Classic Tekken notation: 4,3.
  • Thunderstorm → Erupting Knee Convergence
    ,~
    ○ then ✕~○. Classic Tekken notation: 4,3~4.
  • Thunderstorm → Erupting Knee Convergence (charged)
    ,~*
    ○ then ✕~○*. Classic Tekken notation: 4,3~4*.
  • Eruption Maw
    ,~*~
    ○ then ✕~○*~←. Classic Tekken notation: 4,3~4*~B.
  • Twin Bolts
    ,
    ○ then ○. Classic Tekken notation: 4,4.
  • Lashing Squall
    ,+
    ← then →+○. Classic Tekken notation: b,f+4.
  • Surging Elbow
    +
    ←+□. Classic Tekken notation: b+1.
  • Kick Parry
    ++
    ←+□+✕. Classic Tekken notation: b+1+3.
  • Triple Vengeance
    ++,P
    ←+□+✕ then P. Classic Tekken notation: b+1+3,P.
  • Maximum Voltage
    ++
    ←+□+○. Classic Tekken notation: b+1+4.
  • Backhand Blow
    +
    ←+△. Classic Tekken notation: b+2.
  • Backhand Blow → Piercing Bolt
    +,
    ←+△ then □. Classic Tekken notation: b+2,1.
  • Force Interrupt
    ++
    ←+△+○. Classic Tekken notation: b+2+4.
  • Thundershock Kick
    +
    ←+✕. Classic Tekken notation: b+3.
  • Heavy Teep
    ++
    ←+✕+○. Classic Tekken notation: b+3+4.
  • Triple Crush
    +,,
    ←+○ then ✕ then △. Classic Tekken notation: b+4,3,2.
  • Checkmate
    Back Throw
    Back Throw. Classic Tekken notation: Back Throw.
  • Murderous Sweep
    CH +
    CH ↓+○. Classic Tekken notation: CH d+4.
  • Lightning Elbow
    +
    ↓+□. Classic Tekken notation: d+1.
  • Quick Low Elbow
    +
    ↓+△. Classic Tekken notation: d+2.
  • Left Low Kick → Thunderstorm
    +,,
    ↓+✕ then ○ then ✕. Classic Tekken notation: d+3,4,3.
  • Left Low Kick → Erupting Knee Convergence
    +,,~
    ↓+✕ then ○ then ✕~○. Classic Tekken notation: d+3,4,3~4.
  • Left Low Kick → Erupting Knee Convergence (charged)
    +,,~*
    ↓+✕ then ○ then ✕~○*. Classic Tekken notation: d+3,4,3~4*.
  • Eruption Maw
    +,,~*~
    ↓+✕ then ○ then ✕~○*~←. Classic Tekken notation: d+3,4,3~4*~B.
  • Left Low Kick → Twin Bolts
    +,,
    ↓+✕ then ○ then ○. Classic Tekken notation: d+3,4,4.
  • Rumbling Thunder
    +
    ↓+○. Classic Tekken notation: d+4.
  • Lightning Rod
    +,
    ↙+△ then △. Classic Tekken notation: db+2,2.
  • Encroaching Storm
    ++
    ↙+✕+○. Classic Tekken notation: db+3+4.
  • Haang Jora Khee
    +
    ↙+○. Classic Tekken notation: db+4.
  • Aiyara Combination: Mid
    +,
    ↘+□ then △. Classic Tekken notation: df+1,2.
  • Aiyara Combination: High
    +,
    ↘+□ then ○. Classic Tekken notation: df+1,4.
  • Aiyara Combination → Tornado Kick Convergence
    +,~
    ↘+□ then ○~✕. Classic Tekken notation: df+1,4~3.
  • Aiyara Combination → Tornado Kick Convergence (charged)
    +,~*
    ↘+□ then ○~✕*. Classic Tekken notation: df+1,4~3*.
  • Tornado Maw
    +,~*~
    ↘+□ then ○~✕*~←. Classic Tekken notation: df+1,4~3*~B.
  • Aiyara Night Thunder
    +,~
    ↘+□ then ○~○. Classic Tekken notation: df+1,4~4.
  • Searing Elbow
    +,
    ↘+△ then □. Classic Tekken notation: df+2,1.

Movelist data from Wavu Wiki, an independent community wiki. Inputs are converted to PlayStation buttons by UGL.

A full beginner breakdown for this fighter is still being written. In the meantime the profile below links to the community resources UGL players actually use.

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