Mid-Range Zoning / StarburstTekken 8
Good First Pick

Claudio Serafino

The Sirius Marksman. Small and effective movelist, blazing fast running mid, and Starburst powerups.

Execution Difficulty:
1/5
Role: Mid-Range Zoning / Starburst
Claudio Serafino
Image: Claudio Serafino© Bandai Namco Entertainment — via Tekken Wiki (Fandom) (EDITORIAL)Source

Watch this first

Ten minutes here will save you an evening of guessing.

3 Key Starter Moves

The only 3 buttons you need to drill in Practice Mode to start winning matches.

Move 01
,,+
→ then → then →+△. Classic Tekken notation: f,f,f+2.

Ira (Running Superman Punch)

Extremely plus on block, covers full screen, forces opponent to respect your approach.

Move 02
+
↗+○. Classic Tekken notation: uf+4.

Skyward Knee (Hopkick)

One of the most reliable jump-kick launchers in Tekken. Crushes opponent low attacks.

Move 03
+
←+□. Classic Tekken notation: b+1.

Twin Arrows

Fast safe homing mid attack that stops opponents from sidestepping.

Reading the inputs

Each face button is one limb. Arrows are directions on the stick or D-pad — is toward your opponent, is away (which is also how you block).

Left punch

= 1

Right punch

= 2

Left kick

= 3

Right kick

= 4

The small grey code under each move is classic Tekken notation. It looks cryptic, but it is what every guide, frame-data site and player online uses — worth learning to read so you can follow any tutorial you find.

Ready for the full movelist?

Three moves win you matches; the full list is a few hundred. When you want the rest, these are the resources the Tekken community actually uses. They are independent sites, not ours.

Full movelist

All 87 of Claudio Serafino's moves, in PlayStation buttons. Names and inputs only — no frame data.

  • [[Wall Jump Attack]]
    (back to wall).,,
    (back to wall).← then ← then ↖. Classic Tekken notation: (back to wall).b,b,ub.
  • Jab
    . Classic Tekken notation: 1.
  • Scattered Ashes
    ,
    □ then △. Classic Tekken notation: 1,2.
  • Absolve
    ,
    □ then ✕. Classic Tekken notation: 1,3.
  • Crimson Delta Edge
    +
    □+△. Classic Tekken notation: 1+2.
  • Crimson Delta Edge to Starburst
    +,+,
    □+△ then □+△ then △. Classic Tekken notation: 1+2,1+2,2.
  • Ki Charge
    +++
    □+△+✕+○. Classic Tekken notation: 1+2+3+4.
  • Punishment
    +
    □+✕. Classic Tekken notation: 1+3.
  • Right Jab
    . Classic Tekken notation: 2.
  • Circle of Judgment
    ,,
    △ then □ then △. Classic Tekken notation: 2,1,2.
  • Heat Burst
    +
    △+✕. Classic Tekken notation: 2+3.
  • Roche Limit
    +
    △+○. Classic Tekken notation: 2+4.
  • Requiescat
    ,
    ✕ then △. Classic Tekken notation: 3,2.
  • Rolling Strike
    +
    ✕+○. Classic Tekken notation: 3+4.
  • High Kick
    . Classic Tekken notation: 4.
  • Battle Scars
    ,
    ○ then ✕. Classic Tekken notation: 4,3.
  • Aurora Pactum
    ,STBstance
    ○ then STB △. Classic Tekken notation: 4,STB.2.
  • Big Bang
    ,++
    ← then ←+△+✕. Classic Tekken notation: b,B+2+3.
  • Vanishing Storm
    +
    ←+□. Classic Tekken notation: b+1.
  • Judgment Claw
    ++
    ←+□+△. Classic Tekken notation: b+1+2.
  • Spinning Skies
    +
    ←+△. Classic Tekken notation: b+2.
  • Burning Core
    +
    ←+✕. Classic Tekken notation: b+3.
  • Crescent Heel
    +,N,
    ←+✕ then N then ✕. Classic Tekken notation: b+3,n,3.
  • Eternal Moon
    ++
    ←+✕+○. Classic Tekken notation: b+3+4.
  • Shining Wind
    +,
    ←+○ then □. Classic Tekken notation: b+4,1.
  • Shining Ray
    +,
    ←+○ then △. Classic Tekken notation: b+4,2.
  • Axial Ray
    +,
    ←+○ then ✕. Classic Tekken notation: b+4,3.
  • Avaritia
    +,,
    ←+○ then ✕ then △. Classic Tekken notation: b+4,3,2.
  • Avaritia Burst
    +,,STBstance
    ←+○ then ✕ then STB △. Classic Tekken notation: b+4,3,STB.2.
  • Lunar Ray
    +,
    ←+○ then ○. Classic Tekken notation: b+4,4.
  • Sudden Shadow
    Back throw
    Back throw. Classic Tekken notation: Back throw.
  • Axion
    +
    ↓+□. Classic Tekken notation: d+1.
  • Mystic Ray
    +,
    ↓+□ then △. Classic Tekken notation: d+1,2.
  • Mystic Ray Burst
    +,STBstance
    ↓+□ then STB △. Classic Tekken notation: d+1,STB.2.
  • Superbia
    ++
    ↓+□+△. Classic Tekken notation: d+1+2.
  • Gravity Hole
    +,
    ↓+△ then △. Classic Tekken notation: d+2,2.
  • Crouch Spin Kick
    +
    ↓+✕. Classic Tekken notation: d+3.
  • Crouch Shin Kick
    +
    ↓+○. Classic Tekken notation: d+4.
  • Crouch Jab
    +
    ↙+□. Classic Tekken notation: db+1.
  • Blue Moon
    ++
    ↙+□+△. Classic Tekken notation: db+1+2.
  • Crouch Straight
    +
    ↙+△. Classic Tekken notation: db+2.
  • Twin Claws
    +,
    ↙+△ then □. Classic Tekken notation: db+2,1.
  • Acedia
    +
    ↙+✕. Classic Tekken notation: db+3.
  • Lagrange Needle
    +,
    ↙+○ then ✕. Classic Tekken notation: db+4,3.
  • Quick Upper
    +
    ↘+□. Classic Tekken notation: df+1.
  • Sky's Arc
    +,
    ↘+□ then △. Classic Tekken notation: df+1,2.
  • Chaos Fist
    +
    ↘+△. Classic Tekken notation: df+2.
  • Dispel Magic
    +,
    ↘+✕ then □. Classic Tekken notation: df+3,1.
  • Dispel Force
    +,
    ↘+✕ then △. Classic Tekken notation: df+3,2.
  • Front Kick
    +
    ↘+○. Classic Tekken notation: df+4.
  • Ira
    ,,+
    → then → then →+△. Classic Tekken notation: f,f,F+2.
  • Bringer of Justice
    ,+,+
    → then →+△ then □+△. Classic Tekken notation: f,F+2,1+2.
  • Dual Guns
    ,+,
    → then →+△ then △. Classic Tekken notation: f,F+2,2.
  • Purgatorio
    ,+,
    → then →+✕ then △. Classic Tekken notation: f,F+3,2.
  • Purgatorio (full charge)
    ,+,*
    → then →+✕ then △*. Classic Tekken notation: f,F+3,2*.
  • Purgatorio Burst
    ,+,STBstance
    → then →+✕ then STB △. Classic Tekken notation: f,F+3,STB.2.
  • Purgatorio Burst (full charge)
    ,+,STBstance*
    → then →+✕ then STB △*. Classic Tekken notation: f,F+3,STB.2*.
  • Invidia
    ,+
    → then →+○. Classic Tekken notation: f,F+4.
  • Cross Arm Strike
    ++
    →+□+△. Classic Tekken notation: f+1+2.
  • Cross Arm Impact
    ++,+
    →+□+△ then □+△. Classic Tekken notation: f+1+2,1+2.

Movelist data from Wavu Wiki, an independent community wiki. Inputs are converted to PlayStation buttons by UGL.

Strengths
  • Compact and focused movelist
  • Best running mid punch (f,f,f+2)
  • High hopkick evasion
Weaknesses & Counter-Play
  • Limited low attack variety
  • Predictable offense against experienced players

Claudio is the easiest character in Tekken 8 to learn in a single evening. He boasts a compact movelist of around 60 moves, eliminating the overwhelming decision fatigue common to modern 3D fighters.

With his blazing f,f,f+2 running punch and safe hopkick launcher, Claudio controls neutral spacing effortlessly.

Video Guides

Related Masterclasses